Adventures in Arduino.

By: Stewart, Becky
Series: Adventures In ... Ser: Publisher: New York : John Wiley & Sons, Incorporated, 2015Copyright date: ©2014Edition: 1st edDescription: 1 online resource (323 pages)Content type: text Media type: computer Carrier type: online resourceISBN: 9781118948453Subject(s): Arduino (Programmable controller) -- ProgrammingGenre/Form: Electronic books. Additional physical formats: Print version:: Adventures in ArduinoDDC classification: 629.89551 LOC classification: TJ223.P76 -- .S749 2015ebOnline resources: Click to View
Contents:
Intro -- Title Page -- Copyright Page -- Contents -- Introduction -- What Is an Arduino? -- What You Will Learn -- Parts You Will Need -- Tools You Will Need -- Software You Will Need -- Other Useful Materials -- What I Assume You Already Know -- How This Book Is Organised -- Conventions -- The Companion Website -- Reaching Out -- Adventure 1: Setting Up Your Arduino -- What You Need -- Downloading and Installing the Arduino Software on Your Computer -- Installing Arduino Software on a Mac -- Installing Arduino Software on a Windows PC -- Installing Arduino Software on a Linux Machine -- Exploring the Arduino IDE -- Using Blink to Test That Everything Is Set Up Correctly -- Uploading Blink -- Troubleshooting Common Problems -- Building an LED Circuit -- What You Need -- Understanding Circuit Schematics -- Using a Breadboard -- Building Your First Circuit -- Further Adventures with Arduino -- Adventure 2: Reading from Sensors -- What You Need -- Adding More LEDs -- Printing Messages to the Computer -- Reading Data from a Potentiometer -- Making Decisions in Code -- Building a Status Message Sign -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Creating your Sign -- Further Adventures with Arduino -- Adventure 3: Working with Servos -- What You Need -- Understanding Different Types of Motors -- Controlling a Servo with Arduino -- Repeating the Same Thing Over and Over -- Digital Input with a Push Button -- Building a Combination Safe -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Creating your Sign -- Cutting Holes for the Potentiometer and LEDs -- Adding the Status Messages and Decorating the Sign -- Soldering the Circuit -- Inserting the Electronics -- Making the Safe -- Soldering the Wires -- Inserting the Electronics.
Further Adventures with Arduino -- Adventure 4: Using Shift Registers -- What You Need -- Organising Your Code -- Using Functions -- Using for Loops -- Getting More Outputs with Shift Registers -- How a Shift Register Works -- Clock -- Data -- Latch -- Making the Connections for a Shift Register -- Adding LEDs -- Writing the Code -- Adding More Shift Registers -- Building Your Name in Lights -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Lights -- Soldering the Wires -- Inserting the Electronics -- Further Adventures with Shift Registers -- Adventure 5: Playing Sounds -- What You Need -- Making a List -- Making Your Intentions Known -- Looping Through an Array -- Putting It Into Practice -- Making Noise -- Wiring the Circuit -- Writing the Code -- Building an Augmented Wind Chime -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Wind Chime -- Making the Base -- Making the Chimes -- Attaching the Chimes -- Connecting the Electronics -- Further Adventures with Sound -- Adventure 6: Adding Libraries -- What You Need -- Analogue Out -- Fading an LED -- Mixing Light -- Wiring the Circuit -- Writing the Code -- Capacitive Sensing -- Adding a Library -- Wiring the Circuit -- Writing the Code -- Building a Crystal Ball -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Crystal Ball -- Making a Papier Maché Ball -- Soldering the Electronics -- Connecting the Electronics -- Further Adventures with Libraries -- Adventure 7: Working with the Arduino Leonardo -- What You Need -- Introducing the Arduino Leonardo -- Connecting Your Leonardo for the First Time -- Acting Like a Keyboard -- Sensing Light -- Building the Circuit -- Writing the Code -- Building a Game Controller.
What You Need -- Building the Circuit -- Writing the Code -- Making the Controller Cover -- Putting It All Together -- Further Adventures with the Leonardo -- Adventure 8: Working with the Lilypad Arduino USB -- What You Need -- Introducing the Lilypad Arduino USB -- Blinking from a Lilypad Arduino -- Prototyping Soft Circuits -- Getting Clever with Arrays -- Passing Data Between Functions -- Building a POV Hoodie -- What You Need -- Understanding The Circuit -- Prototyping with Alligator Clips -- Charging the Battery -- Writing the Code -- Making the POV Hoodie -- Making Sewable LEDs -- Sewing the Electronics -- Further Adventures with the Lilypad -- In the Next Adventure -- Adventure 9: The Big Adventure: Building a Marble Maze Game -- What You Need -- Part One: Scoring Points -- Sensing Vibrations with Piezos -- Setting a Points Threshold -- Adding Sound Effects -- Keeping Score -- Part Two: Designing Your Maze Game -- Drawing the Maze -- Designing the Game Code -- Prototyping the Circuit -- Part Three: Writing the Code -- Starting the Game -- Ending the Game -- Starting a New Game -- Keeping Track of the High Score -- Adding Sounds -- Part Four: Building the Maze Game -- Making the Maze -- Assembling the Piezos -- Assembling the LEDs and Button -- Completing the Finishing Touches -- Further Adventures: Continuing Your Adventures with Arduino -- Appendix A: Where to Go From Here -- More Boards, Shields, Sensors and Actuators -- Shields -- Sensors and Actuators -- On the Web -- The Arduino Site -- Manufacturers -- Blogs -- Videos -- Books -- Getting Started with Arduino and General Projects -- General Electronics -- Soft Circuits and Wearables -- Other Specialised Topics -- Appendix B: Where to Get Tools and Components -- Starter Kits -- Brick‐and‐Mortar Stores -- In the UK -- In the US -- Online Stores -- Online Stores Shipping from the EU.
Online Stores Shipping from the US or Canada -- Glossary -- Index -- EULA.
Summary: Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
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Intro -- Title Page -- Copyright Page -- Contents -- Introduction -- What Is an Arduino? -- What You Will Learn -- Parts You Will Need -- Tools You Will Need -- Software You Will Need -- Other Useful Materials -- What I Assume You Already Know -- How This Book Is Organised -- Conventions -- The Companion Website -- Reaching Out -- Adventure 1: Setting Up Your Arduino -- What You Need -- Downloading and Installing the Arduino Software on Your Computer -- Installing Arduino Software on a Mac -- Installing Arduino Software on a Windows PC -- Installing Arduino Software on a Linux Machine -- Exploring the Arduino IDE -- Using Blink to Test That Everything Is Set Up Correctly -- Uploading Blink -- Troubleshooting Common Problems -- Building an LED Circuit -- What You Need -- Understanding Circuit Schematics -- Using a Breadboard -- Building Your First Circuit -- Further Adventures with Arduino -- Adventure 2: Reading from Sensors -- What You Need -- Adding More LEDs -- Printing Messages to the Computer -- Reading Data from a Potentiometer -- Making Decisions in Code -- Building a Status Message Sign -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Creating your Sign -- Further Adventures with Arduino -- Adventure 3: Working with Servos -- What You Need -- Understanding Different Types of Motors -- Controlling a Servo with Arduino -- Repeating the Same Thing Over and Over -- Digital Input with a Push Button -- Building a Combination Safe -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Creating your Sign -- Cutting Holes for the Potentiometer and LEDs -- Adding the Status Messages and Decorating the Sign -- Soldering the Circuit -- Inserting the Electronics -- Making the Safe -- Soldering the Wires -- Inserting the Electronics.

Further Adventures with Arduino -- Adventure 4: Using Shift Registers -- What You Need -- Organising Your Code -- Using Functions -- Using for Loops -- Getting More Outputs with Shift Registers -- How a Shift Register Works -- Clock -- Data -- Latch -- Making the Connections for a Shift Register -- Adding LEDs -- Writing the Code -- Adding More Shift Registers -- Building Your Name in Lights -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Lights -- Soldering the Wires -- Inserting the Electronics -- Further Adventures with Shift Registers -- Adventure 5: Playing Sounds -- What You Need -- Making a List -- Making Your Intentions Known -- Looping Through an Array -- Putting It Into Practice -- Making Noise -- Wiring the Circuit -- Writing the Code -- Building an Augmented Wind Chime -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Wind Chime -- Making the Base -- Making the Chimes -- Attaching the Chimes -- Connecting the Electronics -- Further Adventures with Sound -- Adventure 6: Adding Libraries -- What You Need -- Analogue Out -- Fading an LED -- Mixing Light -- Wiring the Circuit -- Writing the Code -- Capacitive Sensing -- Adding a Library -- Wiring the Circuit -- Writing the Code -- Building a Crystal Ball -- What You Need -- Understanding the Circuit -- Prototyping on a Breadboard -- Writing the Code -- Making the Crystal Ball -- Making a Papier Maché Ball -- Soldering the Electronics -- Connecting the Electronics -- Further Adventures with Libraries -- Adventure 7: Working with the Arduino Leonardo -- What You Need -- Introducing the Arduino Leonardo -- Connecting Your Leonardo for the First Time -- Acting Like a Keyboard -- Sensing Light -- Building the Circuit -- Writing the Code -- Building a Game Controller.

What You Need -- Building the Circuit -- Writing the Code -- Making the Controller Cover -- Putting It All Together -- Further Adventures with the Leonardo -- Adventure 8: Working with the Lilypad Arduino USB -- What You Need -- Introducing the Lilypad Arduino USB -- Blinking from a Lilypad Arduino -- Prototyping Soft Circuits -- Getting Clever with Arrays -- Passing Data Between Functions -- Building a POV Hoodie -- What You Need -- Understanding The Circuit -- Prototyping with Alligator Clips -- Charging the Battery -- Writing the Code -- Making the POV Hoodie -- Making Sewable LEDs -- Sewing the Electronics -- Further Adventures with the Lilypad -- In the Next Adventure -- Adventure 9: The Big Adventure: Building a Marble Maze Game -- What You Need -- Part One: Scoring Points -- Sensing Vibrations with Piezos -- Setting a Points Threshold -- Adding Sound Effects -- Keeping Score -- Part Two: Designing Your Maze Game -- Drawing the Maze -- Designing the Game Code -- Prototyping the Circuit -- Part Three: Writing the Code -- Starting the Game -- Ending the Game -- Starting a New Game -- Keeping Track of the High Score -- Adding Sounds -- Part Four: Building the Maze Game -- Making the Maze -- Assembling the Piezos -- Assembling the LEDs and Button -- Completing the Finishing Touches -- Further Adventures: Continuing Your Adventures with Arduino -- Appendix A: Where to Go From Here -- More Boards, Shields, Sensors and Actuators -- Shields -- Sensors and Actuators -- On the Web -- The Arduino Site -- Manufacturers -- Blogs -- Videos -- Books -- Getting Started with Arduino and General Projects -- General Electronics -- Soft Circuits and Wearables -- Other Specialised Topics -- Appendix B: Where to Get Tools and Components -- Starter Kits -- Brick‐and‐Mortar Stores -- In the UK -- In the US -- Online Stores -- Online Stores Shipping from the EU.

Online Stores Shipping from the US or Canada -- Glossary -- Index -- EULA.

Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.

Description based on publisher supplied metadata and other sources.

Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2019. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.

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