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Cover -- Title Page -- Copyright Page -- Contents -- EDITORIAL -- ABOUT THE GUEST-EDITORS -- SPOTLIGHT: Visual highlights of the issue -- INTRODUCTION: The Space of People in Computation -- Theories of Designing Human-Centric Spaces -- Developing the Code of Empirical Space -- Space as Heuristic Generation -- Interactions in the Field -- Cognitive Conditions -- The New Organic: Anthro-Spatial Planning Systems -- Experiential Typologies of Spatial Archetypes -- HEURISTIC GENERATION -- Generative Design Methods and the Exploration of Worlds of Formal Possibility -- Generative Systems for Automated Plan Layout -- Exhaustive Enumeration of Small Rectangular Plans -- Enumeration of Built Forms: An 'Archetypal Building' -- An 'Architectural Morphospace' -- The Deep Structure of the Picturesque -- Form as Process -- The Failure of the Top-Down Approach -- Thinking Algorithmically -- Crafting Space: Generative Processes of Architectural Configurations -- Space Block Hanoi, 36 Old Streets district, Hanoi, Vietnam -- Solutions You Cannot Draw -- Bottom-Up Urban Design -- Evolutionary Building Design -- Reverse Engineering from the Shadow -- Recent Projects with Adaptive Architecture -- INTERACTIONS IN THE FIELD -- Embracing the Creativity of Stigmergy in Social Insects -- Stigmergy in a Nutshell -- Assembling Moulded Paper Cells -- Same Rules, Different Patterns -- From Stigmergy to Self-Organisation -- Piling Up Mud Balls -- Environmentally Induced Phenotypic Plasticity -- Block/Tower: A Vertical Landscape in Midtown Manhattan -- Stan Allen and Rafi Segal -- New Urban Ecologies -- A New Urban Typology -- Programs as Paradigms -- Type and Technology -- Space Performed -- Space as Program -- Programs as Architecture -- COGNITIVE CONDITIONS -- Spatial Cognition and Architectural Space: Research Perspectives -- Environmental Cognition.
Differentiation of Appearance -- Visual Access -- Layout Complexity -- Limits to Understanding Architecture Through Cognitive Science -- Empathic Imagination: Formal and Experiential Projection -- Images of Form and Emotion -- Designing Experiences -- Imaging Moods and Atmospheres -- Imagination and Mirror Neurons -- The Gift of Imagination -- The Future is Curved -- Unlearning Space - Spacing Unlearning1 -- Your rainbow panorama2 -- Your Felt Movement 3 -- The Aura of the Digital -- Making Tools Versus Making With Tools -- Mobility: Designing With Digital Light -- Aesthetic Optimisation -- River is…: Hardcoded Interactive Light -- Balancing Parameters -- Auditive Iteration -- The Meaning in the Enaction -- EXPERIENTIAL TYPOLOGIES -- The Generic City and its Origins -- Least Angle Distance -- From Collections of Buildings to Living Cities -- The Mathematics of Configuration -- The Human Subject and the Urban Object -- Polyvalence: The Competence of Form and Space with Regard to Different Interpretations -- Encoding User Experiences -- Movement and Networks -- Visibility and Space -- Behaviour and Experience -- Towards Human-Centric Typologies -- FUTURE FORWARD -- New Curricula: Syntonic Systems -- Revealing Correlations -- Developing Representations -- Encoding Behaviours -- Combinatorial Catalogue of Spatial Modules -- Systems Generating Systems -- The New Epistemology -- Near Futures: Associative Archetypes -- Connectionism and Artificial Neural Networks -- Self-Organising Space -- Analytical Maps -- Synthetic Maps -- Fuzzy Archetypes -- COUNTERPOINT: How Can Code be Used to Address Spatiality in Architecture? -- CONTRIBUTORS -- EULA.
In recent years, questions of space have gained renewed momentum in architecture and urban design, as adaptation, densification and sustainable regeneration have become an increasing priority. While most computing-based design tends to emphasise the formal aspects of architecture, overlooking space and its users, the 'original' computational design approaches first spearheaded in the UK in the 1960s and 1970s tended to be focused on behavioural and occupational patterns. Over the last decade, a new generation of design research has emerged that has started to implement and validate previous investigations into spatial computation, aiming to understand how to design spatial configurations based on user experiences. This revives an interest in the experiential that was first explored in the early 20th century by German and Nordic organic architects, who invented design methods that correlated cognitive responses of buildings' occupants to spatial structure. The current revival of human-centric design, however, represents the first design approach that synthesises spatial design and algorithmic techniques with organic design thinking, which could also be regarded as a return to the 'first principles' of architectural design. Contributors include: Paul Coates, Christian Derix, Olafur Eliasson, Lucy Helme, Bill Hillier, Åsmund Izaki, Prarthana Jagannath, Dan Montello, Juhani Pallasmaa, Philip Steadman and Guy Theraulaz. Featured Architects/Designers: Jussi Ängeslevä (Art+Com), Stan Allen, Aedas|R&D, Markus Braach (Kaisersrot), Hermann Hertzberger, Kazuhiro Kojima (Cat), Pablo Miranda and Rafi Segal.
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Electronic reproduction. Ann Arbor, Michigan : ProQuest Ebook Central, 2019. Available via World Wide Web. Access may be limited to ProQuest Ebook Central affiliated libraries.