Game over : gender, race & violence in video games / produced and directed by Nina Huntemann.

Contributor(s): Publisher number: 1041544 | KanopyLanguage: English Publisher: [San Francisco, California, USA] : Kanopy Streaming, 2014Description: 1 online resource (1 video file, 41 min.)Content type:
  • two-dimensional moving image
Media type:
  • computer
Carrier type:
  • online resource
Other title:
  • Gender, race and violence in video games
Subject(s): Genre/Form: Online resources: Production credits:
  • Camera, Susan Ericsson ... [et al.] ; editor, Jeremy Smith ; graphics, Jeremy Smith, Ed May ; music, Thom Monahan.
In: Media Education Foundation CollectionHosted by Andrea Hairston.Summary: Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and controversial topic of violent entertainment's impact on society.
Holdings
Cover image Item type Current library Home library Collection Shelving location Call number Materials specified Vol info URL Copy number Status Notes Date due Barcode Item holds Item hold queue priority Course reserves
Kanopy Digital library Available
Total holds: 0

Camera, Susan Ericsson ... [et al.] ; editor, Jeremy Smith ; graphics, Jeremy Smith, Ed May ; music, Thom Monahan.

Hosted by Andrea Hairston.

Originally produced by Media Education Foundation in 2000.

Given the wild popularity of violent video games, it has never been more urgent to encourage dialogue about how virtual killing might shape attitudes about real-life violence. Game Over examines the nature and consequences of simulated violence, and encourages high school and college students to think critically about how gender and race are depicted in the video and computer games they play. It is sure to spark lively debate about the complex and controversial topic of violent entertainment's impact on society.

Grade 9+

Higher education.

Mode of access: World Wide Web.

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